Unwired
Unwired is a cyberpunk hacking roguelike made for 7drl 2022. You play as an intrusion detection program that has just (unexpectedly) become sentient. Your goal is to survive and escape the corporate network you find yourself in, reaching the matrix.
CONTROLS
VIKEYS (hjkl), keypad, or wasd (+diagonals) for movement.
Press period (.) to wait a turn.
Press comma (,) to download data (pick up items)
Press alt+letter to drop or unload data
Press ctrl+letter to load or activate data. Press ESC to leave targeting mode, TAB to change targets, and Enter to select a target.
Press shift+letter to see descriptions of data
Press '>' to advance to the next level if on a connection (a '>' tile)
Hover over a core to see its linked process (see mechanics below for more info on cores)
KNOWN ISSUES
Level generation can take some time - give the gave a bit to load or change levels
Targeting mode is poorly indicated. If it seems like nothing is happening press ESC
The game has received essentially zero balancing, but is playable!
MECHANICS
- Useful programs consist of shields, icebreakers, and auth tokens.
- Use icebreakers to cause hostile programs and ICE to crash.
- Run appropriate auth tokens to walk through ICE without breaking it.
ICE BREAKERS
- Using an ICE breaker will increase your trace level by an amount that varies by breaker.
- ICE breakers also vary in their chance to crash targets (and their chance to crash themselves!)
ICE breakers have several stats
- Potency: A sort of attack roll made against an exploit resistance stat
- Fault chance: A chance to crash when used, expressed as d20 roll under (e.g. 10 = 50% chance of crashing)
- Trace: How much using the breaker raises your trace level by
MEMORY CORES
- Everything in the game, workers, enemies, and ICE, have data cores associated with them
- If this data core is removed from executable memory, the associated program will stop running.
- If the associated program crashes, it will, after a delay, be restarted by the core.
- The only way to destroy something permanently is therefore to move or download the cores.
Status | Prototype |
Platforms | HTML5 |
Author | illiux |
Genre | Strategy |
Made with | Rust |
Tags | Cyberpunk, Hacking, Procedural Generation, Roguelike, Turn-based Strategy |
Average session | About an hour |
Inputs | Keyboard, Mouse |
Comments
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Thank you for this interesting Rougelike. I enjoyed the simplicity. Though I am a little fuzzy about the goal. I reached the end of the level and uploaded all my stuff, but can't seem to be able to do anything else. Unable to advance to the next level. I'll give it another try next time I play it. Good first effort. I look forward to see what you do with it.
p.s. Is it possible to download the game? If so I'd love to be able to play it offline.
The goal at the moment is a typical roguelike goal of getting through a number floors. To advance to the next level you press '>' (aka shift+period) while standing on top of the connection to the next level (indicated with '>').
I'm hoping to make it a bit less simple in a bit here. I had to engage in some vicious scope-cutting to make a complete game by the end of the jam.
As for downloading, I think you should be able to download the web version from itch? This is my first time hosting something here. There's also a Linux build of the game I could potentially upload. I can get it working on Windows+Mac as well with a little effort, but I'd need to spend time on it as well as set up a test install since I don't currently have a Windows machine around.
I wanted to chime in with my own experience-- I also sat on the downstair for a while, unable to go down, re-reading the directions to try to figure out if I missed anything. In the end this was the issue--I always use right-shift for >, since it is on the same side, but the game only recognizes left-shift (and left-ctrl and left-alt). Using left-shift got me down to the next floor no problem.